We knew that Lazer Tag Team Ops and Laser Challenge weren't directly compatible, but we did learn of a way to integrate the systems together. That's about the time that my friend picked up one of the most coveted LTTO blasters: The Tag Master Blaster. By disabling a beacon that all LTTO blasters emit, we were able to use the Tag Master Blaster in Laser Challenge games. It's "hit signal" was able to land tags on our Laser Challenge gear, so we were able to utilize it just by disabling that beacon (which would normally hit Laser Challenge gear and will essentially "kill" the user holding it).
The other neat thing about this blaster is it's rocket. Much like a Nerf Titan, you pump the handle in the stock of the blaster to fill up an air tank that fires a foam rocket that has 4 IR LEDs mounted in it. Upon firing this rocket, it sends out a "hit" signal in a 360 degree radius that can be very handy in clearing out opponents that are closer to you. It can also be thrown instead of fired, to be used much like a grenade would be in a game.
|The first LTTO/LTX game with the OLCA|
The only problem with the TMB is that because it's an LTTO blaster, it has to be "Hosted" to use teams settings, unlike the grab-n-go nature of the LTX. With our arsenal of LTXs at our disposal, the TMB is used less frequently because of this Hosting requirement. Usually the TMBs are only used in games large enough that we need to tap into our smaller collection of LTTO gear to use them.