We played 2 main types of games: Timed Elimination and "Clear the Room". The first is just a simple one-hit kill game with respawns and tally sheets to track how many times we've gotten back into the game. At the end of the time limit, the team with the least amount of respawns wins the game. For "Clear the Room", one team sets up inside the home while the other team attempts to enter and neutralize the other team. Last team standing wins.
One of the players utilized a "Riot Shield", which was just a big orange snow sled that worked quite well. I was hoping he would use it more to lead charges through cramped doorways or to push through a standoff here and there. He used it quite well for his own personal defense, but I get the feeling that he'll be more useful to his team next time if he helped get them out of some sticky situations.
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I also got to break out my Elite Longshot that I made earlier this summer. It was probably one of the more powerful blasters there and the range was hardly needed for the indoor battles. When opponents would flee outside, it was nice being able to pick them off with it's long range. I did my best to only use Elite Darts with it to help maximize it's performance, since other Streamlines tended to veer off and alter their trajectories from the high power hurling them forward. Elite Darts' improvements are vastly amplified when using more powerful blasters in my honest opinion.
We'll be playing again soon! I hope to take photos at every event we have and share them here!
To remove the dart sensor lock is as simple as taking out a single piece of plastic. I saw bobololo's video on the stryfe, and that was the first thing he complained about, and the first thing he did to mod it.
ReplyDeleteIt's to bad too, it was a nice idea but...