|Unpainted original configuration.|
Note the LCD display where the Jam door would be.
|Awful, isn't it?|
|The paint job that would stick. I love it!|
The Sentry project was launched due to the success of my M42B Scope Rifle. I wanted to utilize the entire look of the Longshot and make a designated sniper rifle. I used many of the design concepts in the Scope Rifle to help perfect the construction process of the Sentry. Not only did the Sentry's range double that of the Scope Rifle, but it had a real Weaver Rail mounted on the top carry rail that mounted a zoom scope. I permanently attached the LSFG parts to make it one large, solid, rifle that eventually earned a joke nickname of "The Compensator". With a 9x Zoom scope accurately zeroed, the Sentry could hit targets at a jaw-dropping range of 1,200 feet. Eventually the Sentry would get an upgrade to it's OS that would include the "Max Blast" (able to land 3 hits at once) as well as a scope upgrade. The other neat thing is that we utilized the Clip System as a removable battery pack system. The power supply was stored inside the clip and attached via 9V battery connectors. I built a second one and stored it in the stock in case I ran out of juice in the middle of a game (though this was a rare occurance). The only problem was that this range relied heavily on accuracy. Even by being off by a couple inches wouldn't land a hit. This made the Sentry incredibly hard to use in normal combat. While the Sentry excelled in long-range attacks (it could usually cut the enemy team's life down significantly before they reached allied forces) it was awful and impractical for mid-range battles. I found myself running away to go find another vantage point to attack from on many occasions.
|The M-Series Family!|