Today, I'll close up thoughts on this topic that has spanned 3 weeks of considering all the input by readers here as well as my own observations of reactions to "new" designs presented by Nerf (especially recent ones). As with Part 1 and Part 2, there's the disclaimer that these are all based on information we have up to January 30th, 2014 (when this post was written). If Nerf happens to catch on and wisen up by stealing some of these ideas in the future, we totally called it. Just sayin'.
Speaking of that disclaimer... there's actually a lot of blasters coming out that Nerf probably thinks are "Innovative". Of these newbies, the Cam CS-12, Demolisher, and SlingFire represent a good amount of new ideas they've introduced. However, a quick step back and you'll find that there's not a lot of "new" under the shell. The SlingFire's lever-action reload has been on Foam Dart blasters for awhile (BuzzBee has been using it for years). The Demolisher is a Stryfe with a Rocket Launcher underneath it. The Cam CS-12 is a Stryfe with a more-than-outdated inbuilt camera system. They've abandoned Air Blaster systems, never returned to the "combine blasters together for a Unity Power System" (that you'd think would be a hit for marketing), and are finding more ways to reshell tech that they already have.
Based on what folks have been saying about these three new blasters, there's still not enough "new" to what Nerf has been considering for blasters. Ideas that we came up with in Part 2 and even more that continue to flow in are certainly within the realm of something they could introduce. However, it seems that Nerf is more interested in pumping new blaster designs with firing systems that they've already had. Look at the number of blasters Nerf is pumping out each year. Not just new blasters for one lineup, but entirely new lineups with blasters that continue to hit shelves. However, it's more about what the blaster looks like than how it's firing that dart or disk.
Elite Darts, Clip-System, Accessories, a nifty way to prime the blaster or have flywheels with batteries. That's really the name of the game right now. Flywheels, when the Barricade came out, were "new"... Lever-action priming on the SlingFire is "new"...but both were ideas we'd seen for ages with other blasters. Since the Barricade, we have it's Elite clone the Stockade, the Rayven, the Elite Rayven, the Stryfe, even the Hailfire which was heralded by Nerf as the "Pinnacle of Nerf Innovation" was a flywheel blaster with a clunky rotating magazine system.
I think, regardless of what Nerf releases in the future, it's become abundantly clear that to make something exciting... it can't be the same firing system with some new "gimmick". Give fans a different way to fire the dart, because at the end of the day, we've got Plunger Systems and Flywheels all over the place. "Let's put a 1998 Video Camera in it!" No. "Let's give it a funky reload!" No. Give fans something more than a fancy new tacti-cool shell. Put something new in it! It doesn't have to re-invent the wheel, but as long as it works with other blasters and accessories, it'll be a home-run with Nerf fans. There are endless possibilities once you escape the tunnel vision that designs seem to have nowadays. We've identified what folks are tired of, what they have come to "expect" now from the latest and greatest blasters hitting shelves... now it'll just take someone brave enough in the R&D division to take a step back and break out from it to deliver something we won't expect. And, to do that, they need to discover the Edge of Innovation.
I think they really need to bring back air blaster systems and give them their own line. The Mega Centurion would have been a perfect platform for a specialised class of player using air systems, big blaster with a bit more time to reload, but packs a punch with a mega dart and air system. If they put they're mind to it I'm sure they could come up with and air blaster that could be competetive with current plunger blasters. it's been a long time since they stopped making them, imagine what we'd have today if the R&D continued.
ReplyDeleteNerf really needs to revisit air power. Air blasters usually boast more power and in the full auto case, higher rates of fire than most plunger or flywheel blasters out there. Why Nerf stopped making them is a mystery to me because they were the backbone of Nerf back in the late 90s and early 2000s and saw great success. There's really no excuse as to why they can't revisit the past more often. People just might need a little old fashioned.
DeleteI think Nerf isn't revisiting air power because of patents and royalties.
DeleteBonus points for the Avengers quote. Thank you, Agent Coulson!
ReplyDeleteIf they would manage to come up with a clip fed semi/full auto air power mega or elite that would be innovative & potentially sell quite well
ReplyDeleteI do think its time for the return of airguns. I still go to wars and see people with pump snaps getting owned by a big blast. As far as the NIC wars go, airguns are still alive. Crossbows with 2ks, longshots with panthers, overhauled 3ks, all dominate on the field. They are not dead, and they aren't going anywhere.
ReplyDeleteWe need grenade launchers, three round burst guns, semi auto pistols, rockets, 6 barrelled guns, convertible guns, secret guns, more exotic paintjobs (Lookins at you, Zombie Strike), double barrelled alternating guns, bolt actions, big ass bazookas, scopes, some kind of underbarrel grenade launchers, (Fixed by the Demolisher) and actual nerf shotguns, with spread and thes likes.
ReplyDelete-Veradux
I want three round burst, I believe all you need is flywheels and a specialized dart pusher could even do it if done properly.
DeleteIm thinking it could be hooked to a gear with dead spaces, so it cycles all three or even just two times in one trigger pull
the original Vulcan concept was to have 3 barrels, I WANT THAT
I also want a 5 shot relvolving grenade launcher that shoot those new missles that the demolisher has and refil packs
I always thought that the snapfire 8 was pretty innovative and never understood why this concept wasn't brought to more blasters and bigger blasters, semi auto adjustable power and speed, and no batteries needed. Why only one of these?
ReplyDeletehttp://nerf.wikia.com/wiki/Snapfire_8
The downfall of the Snapfire is the long and taxing trigger pull. Your finger gets pretty worn out after several shots. In any larger format blaster, the pull would have to be ridiculously long and not really be usable. I could see it being used in smaller blasters though.
DeleteThey need to make Mega dart shells for the sledgefire (1/shell); a pump-action, shell-based shotty; a new RPG; a gatling gun; a big a** sniper rifle that shoots hecka long ranges, and uses micro-caliber (Elite/Streamline/ZS/Rebelle) darts; maybe a three-dart burst rifle like the Spartan NCS-12; useful stuff instead of the flywheel rubbish they've been giving us.
ReplyDeleteManiacal Coyote
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