Part 1 and Part 2, Nerf unveiled a blaster that seems to have answered the call of some long-sought features. For those of us who might be picking up on this series in the future (by the way, I hope we have hoverboards by 2015. Just saying) the NERF N-Strike Elite Demolisher hit the internet by surprise on January 20th, 2014. I figure knowing the current events while this discussion is happening is important to keep in mind. We may very well out-date ourselves here!
For those just joining us, and for reference, here's a link to The Edge of Innovation: Part 1. This second part will focus on feedback received in the form of comments in the previous section.
Most folks focused more on a wishlist of ideas for blasters, which wasn't really part of my plan to discuss yet. I suppose we can jump into that in Part 2, but here's what needed to happen first: "What I'm interested in trying to discover is the edge of where an Innovative Design can ride be successful. In order to identify this, we first need to isolate what it needs to share. Once we've done that, we'll move on to isolating elements that have not worked well in the past, as well as problems that could be solved on current blasters. For the sake of discussion, I'm going to focus on a blaster that can fire Elite Darts."
Blackout and harupia have similar ideas with a rotating shotgun thing, and I gotta say I'm a fan of that. Essentially use SledgeFire 3-Round Shells and have a series of those in a rotating chamber. Have a large in-built drum magazine with the ability to load cartridges from the back side. Cartridges could be ejected much in the same way they'd be loaded, if they used a similar loading mechanism already in the SledgeFire. Click it in to lock the cartridge in place, fire, and then click on a "ejection" button paired to the chamber to pop it back out. If we were to pair this system with the automatic air blaster I mentioned earlier in the article, you'd have a pretty lethal combination.
Alright. Did I get things right? Are there other options we could consider that'd be better or worse than some of the ideas brought to light here? It's time again for you to chime in with your comments and feedback on this. We'll meet again in Part 3 next week!